- Hi Nu Gundam is a premium Raid suit in Gundam Battle Operation 2, built around remote funnel pressure and burst melee
- Funnel control defines the suit: harassing Supports from safety before committing to a dive
- Cost band: High-cost play, where every mistake is punished harder than at 400-500
- Role triangle: Raids hunt Supports, so target selection is your biggest damage multiplier
- Resource tip: Availability rotates through Supply Drops and ticket shop listings, so plan your Tokens
Hi Nu Gundam Overview in GBO2
The Hi Nu Gundam (RX-93-ν2) joins Gundam Battle Operation 2 as one of the flashier high-cost Raid picks, translating Amuro Ray's book-line mobile suit into the game's 6v6 format. Like most top-end Raids, its identity rests on two pillars: ranged stagger and funnel pressure that chip away at Supports, and a melee kit that punishes anyone who overextends to chase you.
The suit sits in the same bracket as meta staples like Unicorn Gundam (Destroy Mode), meaning you will face teams designed to kill Raids quickly. Flying the Hi Nu well is less about raw aim and more about tempo management — knowing when your funnels are available, when the enemy's anti-Raid tools are down, and when a melee commitment is actually safe.
Treat the funnels as your "engage tax." If you dive a Support with funnels still on cooldown, you are betting your entire HP bar on the melee connect. Dump funnel damage first, force dodges and staggers, then commit.
| Attribute | Assessment | Notes |
|---|---|---|
| Role | Raid (Close Combat) | Hunts Supports and isolated Generals |
| Cost band | High cost | Plays alongside 700-tier meta suits |
| Ranged game | Strong | Funnel harassment plus beam rifle stagger |
| Melee game | Strong | Burst combos when the dive is safe |
| Difficulty | Advanced | punishes reckless funnel usage |
| Availability | Rotating banner / ticket listings | Check current Supply Drop lineup |
Weapon Kit Breakdown
The Hi Nu's loadout is designed for a two-phase attack pattern: soften from range, then delete. Understanding each weapon's job keeps you from overlapping their cooldowns inefficiently.
| Weapon | Phase | Best Use | Rating |
|---|---|---|---|
| Funnel remote weapons | Poke / setup | Harass Supports, force dodge rolls, build stagger before diving | ★★★★★ |
| Beam rifle | Mid-range stagger | Opener damage and hard stagger on weaving targets | ★★★★☆ |
| Melee weapon | Burst | Follow-up after funnel pressure forces a panic dodge | ★★★★☆ |
| Secondary ranged option | Fill | Covers downtime between funnel cycles | ★★★☆☆ |
Video-style combo flow to practice in free training:
- Open with beam rifle stagger at mid range
- Deploy funnels as the target recovers — chip HP and build stun
- Close distance during the stagger window with boosted melee
- Chain melee combo, then boost away before their team responds
Do not fire funnels at maximum range into a full enemy formation. Supports with manual beam weapons and Generals with machine guns will shoot them down or ignore them entirely. Wait for split formations or post-fight recovery windows.
Survival Tools and Threat Matchups
High-cost Raids live or die by their disengage. The Hi Nu can kite effectively because its ranged pressure lets it stay relevant without melee-committing, but its armor is not forgiving — focused fire deletes it fast. Your survival checklist before every dive:
- Check enemy stun tools: bazookas and stun rifles decide whether your dive lives
- Track the enemy Raid: if their Close Combat suit is unaccounted for, assume they are flanking you
- Keep escape thrusters: never dive with a depleted boost gauge
- Position near cover: funnels punish from safety; your body should not be exposed
Raids beat Supports, Generals beat Raids, Supports beat Generals. When the enemy General is glued to their Support, funnel the General first — you force the pair to split, which creates the dive window on the Support.
Custom Parts and Build Direction
Custom Parts tuning should amplify what the suit already does well: funnel uptime, melee burst, and boost economy. Slot limits vary by suit, so prioritize in this order:
| Priority | Part Direction | Why It Works on Hi Nu |
|---|---|---|
| 1 | Melee damage | Converts safe funnel staggers into guaranteed kills |
| 2 | Thruster / boost | More dive and escape windows per sortie |
| 3 | Ranged damage | Strengthens the poke phase between combos |
| 4 | HP / ballistic resist | Cushions the counter-fire you eat while diving |
If your Custom Part inventory is thin, HP and thruster parts from the DP Shop are the cheapest meaningful upgrade. Purchase suits and parts with DP earned from matches, and lean on the Recycle Ticket list for guaranteed suits rather than chasing gacha luck — see the official GBO2 site for current lineups.
Match Playbook: How to Pilot the Hi Nu
Scan the Enemy Comp
Before deploying, count their anti-Raid tools: bazooka Generals, stun Supports, and mobile intercept suits. Your route through the match depends on which of these is most dangerous.
Play the Poke Phase
Open matches by funneling from relative safety and staggering with the beam rifle. Accumulate team damage and force early dodges — high-cost matches are often decided by who wins the first resource trade.
Commit on Split Formations
Dive Supports only when their Generals are occupied or out of position. Use boost to close during a stagger window, land the melee combo, then disengage immediately.
Manage Objectives
Kills deplete enemy deployment points, but base damage and relay beacons win matches. On maps with Repair Bases, ping your team to deny enemy repairs while you zone Supports.
Bank Your Advantages
A kill lead at 700 cost compounds fast. After winning a trade, fall back, repair, and reset your funnel cooldowns before the next exchange rather than chasing greedily.
With a suit lead, switch to zone control: park funnels over objectives and deny enemy Supports their positioning. Forcing the enemy team to fight through your funnel zone wins matches without another melee exchange.
Is Hi Nu Gundam Worth Getting?
Whether the Hi Nu deserves your Tokens comes down to your bracket and playstyle. Compare it against the other reasons to save resources:
| Consideration | Verdict |
|---|---|
| You main high-cost Raids | Strong pickup — fits the 700-tier dive meta |
| You play 400-550 mostly | Skip for now; lower-cost suits give better value per Token |
| You already own Unicorn (Destroy Mode) | Overlapping role — pick based on which kit feels better |
| You prefer passive Supports | Wrong suit entirely; look at 700-tier Support listings |
| Suit availability | Rotates through Supply Drops and ticket shop — verify the current banner before spending |
Supply Drop lineups and Recycle Ticket shop stock rotate regularly, and banner timing is announced on the official site and Steam news. Never spend Tokens on assumptions — confirm the listing is live first.
Before You Sortie in the Hi Nu:
- Practice the rifle-stagger into funnel-into-melee loop in free training
- Slot melee damage and thruster Custom Parts first
- Confirm the suit is currently available via banner or ticket shop
- Review the enemy comp for stun tools at the deploy screen
- Set a disengage plan before every melee commitment
FAQ
Q: What type of mobile suit is the Hi Nu Gundam in Gundam Battle Operation 2?
The Hi Nu Gundam is a Raid (Close Combat) suit in the high-cost bracket. It combines remote funnel harassment with a burst melee kit, making it a classic Support hunter that punishes split enemy formations.
Q: How do I get the Hi Nu Gundam in GBO2?
Availability rotates. It appears through limited-time Supply Drop banners and periodically through the Recycle Ticket shop listing. Check the official GBO2 site or in-game news for the current banner before spending Tokens.
Q: Is the Hi Nu Gundam good for beginners?
It is an advanced suit. High-cost matches have little room for error, and the funnel-heavy playstyle demands cooldown discipline and target selection. Newer pilots usually progress faster mastering 400-500 cost suits first.
Q: What Custom Parts should I use on the Hi Nu Gundam?
Prioritize melee damage to convert funnel staggers into kills, then thruster parts for more dive and escape windows. Add ranged damage and HP or ballistic resistance as your slot budget allows.