- Gundam Battle Operation 2 Nu Gundam is a high-cost mobile suit built around the fin funnel system
- Role: Raids and mid-range duels with funnels providing extra burst and anti-camp pressure
- Strengths: Strong beam arsenal, funnel support fire, excellent high-cost performance
- Weaknesses: Expensive, demands good gauge management and positioning
- Best fit: Pilots comfortable in 600–700 cost brackets who can juggle weapons and funnels
Nu Gundam Overview in Gundam Battle Operation 2
Nu Gundam is one of the most recognizable late-UC additions in Gundam Battle Operation 2, arriving as a premium high-cost suit with a kit built around its signature fin funnels. Unlike simpler beam-rifle generals, Nu Gundam rewards pilots who layer multiple weapon systems in a single engagement: rifle damage, funnel pokes, and melee pressure all feed into each other.
The suit's identity sits between a raid and a mid-range brawler. Funnels let it punish enemies who hide behind cover or kite from range, while its solid melee tools make it dangerous up close. That flexibility is exactly why it sees consistent play in high-cost lobbies despite a demanding learning curve.
| Attribute | Assessment | Notes |
|---|---|---|
| Cost Band | High (650–700) | Plays in late-match, high-lethality lobbies |
| Role | Close Combat / Mid-Range Hybrid | Funnels bridge the gap between roles |
| Difficulty | Advanced | Multiple weapon systems to manage |
| Best Maps | Mixed | Funnels shine on both city and open maps |
| Availability | Gacha / Recycle Ticket (when featured) | Check current banners before spending tokens |
Do not treat Nu Gundam as a pure raider. Pilots who only close distance waste the fin funnels — the strongest Nu players rotate between funnel pokes and melee threats, forcing opponents into no-win situations.
Weapon Kit and Combat Strengths
Nu Gundam's kit rewards aggressive but deliberate play. Each weapon serves a distinct purpose, and knowing when to cycle between them is what separates effective pilots from feeders.
| Weapon | Type | Primary Use | Strength |
|---|---|---|---|
| Beam Rifle | Ranged Main | Mid-range poke and stun setups | Reliable damage with good stagger contribution |
| Fin Funnels | Special | All-range attack, anti-cover pressure | Hits from angles rifles cannot reach |
| Melee Weapon | Melee | Punish staggered and isolated targets | Strong burst in duel situations |
| Grenade / Secondary | Utility | Close-range burst or escape cover | Fills gaps in the ranged game |
Fin funnels consume a dedicated gauge with a recharge window. Dumping all funnels at match start leaves you without anti-kite pressure for the next minute — hold at least one volley for emergencies.
Combat strengths at a glance:
- All-range pressure — funnels force enemies to move even behind cover
- Strong burst windows — funnel hit + melee punish ends duels quickly
- Anti-support toolset — ranged supports struggle against funnel harassment
- Flexible engage angles — attack from high ground, flanks, or over obstacles
Recommended Custom Parts Build
Custom Parts tuning matters more on high-cost suits because every stat point competes against top-tier opposition. Nu Gundam benefits most from mobility and melee-oriented investment, since funnels already cover ranged pressure.
Prioritize Thruster Parts
Higher thruster output improves your approach and dodge-cancel loops. Mobility parts let you close distance behind your own funnel fire safely.
Add Melee Damage Modules
Since your punish window is melee-driven, melee damage parts directly increase duel win rate against Generals and enemy Raids.
Fill Defensive Slots by Matchup
Against beam-heavy lobbies, beam resistance parts reduce chip damage. Against bazooka teams, ballistic resistance keeps you alive through stun chains.
Trim for Slot Limits
Slot limits vary by suit. If you must drop something, cut ranged damage parts first — funnels and the rifle already carry that job.
If you lack high-rarity parts, stack basic thruster and HP modules first. A moderately tuned Nu Gundam with good positioning outperforms a poorly piloted max-stat build every time.
Playstyle: Funnels, Positioning, and Team Play
Nu Gundam plays best as a pressure piece. Your funnels change enemy movement before you ever close distance, and your team should exploit the chaos you create.
| Phase | Priority | Key Actions |
|---|---|---|
| Early Match | Map control | Poke with funnels, read enemy formation, avoid 1v2 dives |
| Mid Match | Objective pressure | Harass supports, punish isolated suits, contest relay beacons |
| Late Match | Decisive fights | Save funnel volleys for staggered targets, protect your own supports |
Core positioning rules:
- Fight near cover so you can break line of sight while funnels recharge
- Let funnels open fights — a funnel stun or forced dodge creates your melee window
- Stay within support range of your team; Nu can duel but should not duel 2v1
- Track the enemy raid at all times — you are a priority target for enemy close-combat suits
Overextending for a single funnel kill is the most frequent way Nu Gundam pilots throw matches. If the target survives your burst, you are likely out of position with a spent gauge — disengage immediately.
Matchups: Strong and Weak Opponents
Knowing the General–Raid–Support triangle matters at high cost, but Nu Gundam's funnel kit shifts several standard matchups in your favor.
| Matchup | Difficulty | Reason |
|---|---|---|
| Ranged Supports | Favorable | Funnels punish static sniping positions |
| Melee Raids | Even | Burst potential is high, but you must win the stun race |
| Heavy Generals | Favorable | Funnel pokes plus melee pressure breaks their guard game |
| High-Mobility Raids | Difficult | Fast suits dodge funnels and punish your recharge window |
Against high-mobility raids, hold funnels until they commit to an approach. Funnels fired at a dodging target are wasted; funnels fired during their attack animation rarely miss.
How to Unlock Nu Gundam and Prep Checklist
Nu Gundam typically enters the rotation through limited Supply Drop banners, with periodic availability through the Recycle Ticket shop. Plan your currency around banner windows rather than pulling casually.
| Acquisition Route | Availability | Recommendation |
|---|---|---|
| Supply Drop (featured banner) | Limited windows, ~2 weeks | Best chance during rate-up events |
| Recycle Ticket Shop | Rotational | Save tickets if featured |
| DP Shop | Rarely, if ever for this suit | Do not rely on this route |
Track current banners and rotation schedules on the official GBO2 site before committing resources, since featured windows change with each update.
Before You Main Nu Gundam:
- Confirm the current banner or Recycle Ticket rotation includes Nu Gundam
- Stockpile thruster and melee custom parts for high-cost tuning
- Practice funnel-to-melee punish loops in lower-cost practice matches
- Review the 700 cost bracket meta to know your common opponents
- Set a DP and token budget so banner pulls do not drain your savings
FAQ
Q: Is Nu Gundam worth the investment in Gundam Battle Operation 2?
For pilots who already perform well in 600–700 cost brackets, yes. Its fin funnels provide pressure few suits can match, and it stays relevant across meta shifts. Newer players should build fundamentals on cheaper suits first.
Q: How do I get Nu Gundam?
Nu Gundam is primarily available through limited Supply Drop banners, with occasional Recycle Ticket shop appearances. Check the official site's current news for active banners before spending tokens.
Q: What is the best way to use fin funnels?
Use funnels to open engagements and force enemies out of cover, then close with melee while they recover. Hold at least one volley for emergency anti-kite or punish situations rather than dumping the full gauge early.
Q: Which custom parts should I prioritize on Nu Gundam?
Thruster parts first for mobility and approach safety, then melee damage modules to boost your punish windows. Fill remaining slots with resistance parts based on the lobby's dominant damage type.