- Woundwort overview: The Gundam Battle Operation 2 Woundwort is a TR-series raid suit built for aggressive close-to-mid range hunting
- Core strength: Fast approach tools and strong melee pressure make it lethal against isolated supports
- Main weakness: Thin survival margin means poor trades against focused general fire
- Best strategy: Flank, dive the backline, and disengage before the enemy rotates
- Build focus: Thruster and melee damage custom parts amplify its natural raid identity
What Is the Woundwort in GBO2?
The Gundam TR-6 Woundwort comes from the Advance of Z timeline, and its mobile suit form in Mobile Suit Gundam: Battle Operation 2 is a raid-type suit designed around speed, ferocious close-range output, and unusual sub-weapons that let it skirmish at mid range before committing to a melee dive. It typically sits in the mid-to-high cost band, where agile raids need to earn their picks through smart engagement timing rather than raw armor.
Unlike tanky raids that absorb damage while closing distance, the Woundwort rewards pilots who understand the General-Raid-Support triangle. Your job is to hunt supports, punish out-of-position generals, and exit fights before the enemy team collapses on you.
Think of the Woundwort as a scalpel, not a hammer. Every engagement should start with a plan for how you will leave it — chasing kills deep into enemy territory is the fastest way to feed the opposing team cost.
Like most TR-series suits, the Woundwort is primarily distributed through limited Supply Drop banners and may appear on the Recycle Ticket list when featured. Check the official GBO2 news page for current banner schedules before spending tokens.
Woundwort Stats and Toolkit Overview
The table below summarizes the suit's general combat profile. Exact numbers shift with balance patches, so treat this as a positioning guide rather than a fixed spec sheet.
| Category | Rating | Notes |
|---|---|---|
| Melee Damage | ★★★★☆ | Strong raid melee chain with good stun and swap potential |
| Ranged Pressure | ★★★☆☆ | Sub-weapons cover approach, not sustained firefights |
| Mobility | ★★★★☆ | High thrust output suited to hit-and-run diving |
| Durability | ★★☆☆☆ | Thin margins; avoid trading frontal fire with generals |
| Ease of Use | ★★★☆☆ | Punishes overextension; strong in experienced hands |
| Best Environment | Ground / Space | Check the Space Compatible tag before deploying |
| Role Matchup | Outcome | How to Play It |
|---|---|---|
| vs Supports | Favorable | Dive with approach tools, force dodge, finish with melee chain |
| vs Generals | Situational | Attack from blind spots; avoid frontal beam trades |
| vs Raids | Skill Match | Melee duels decided by dodge timing and gauge management |
Balance updates regularly adjust melee multipliers, thrust recovery, and stagger values. Always check the Steam patch news feed after each update to confirm your build still fits the suit's tuning.
Recommended Custom Part Builds
The Woundwort scales heavily with mobility and melee tuning because it lives and dies on engagement quality. These three build paths cover the most common playstyles at its cost bracket.
Dive Raid Build
- Thruster upgrades first
- Melee damage modules
- Prioritize approach speed
Balanced Skirmisher
- Mix of thrust and HP parts
- Ranged stagger modules
- Safer for ranked play
Survival Tuning
- Ballistic/beam resistance
- HP modules over damage
- Forgiving for newer raid pilots
| Part Slot Priority | Item Type | Why It Works |
|---|---|---|
| 1 | Thruster/boost parts | Extends dive range and escape windows |
| 2 | Melee damage modules | Shortens the time-to-kill on supports |
| 3 | HP or resistance parts | Compensates for the suit's low durability |
| 4 | Ranged stagger parts | Improves mid-range harassment before melee commit |
Newer pilots should fill slot limits with cheap thruster and HP parts from the DP Shop before hunting rare damage modules. Movement upgrades deliver a bigger measurable improvement than marginal damage increases.
How to Play the Woundwort: Step-by-Step
Read the Enemy Comp
Before deploying, count the enemy supports and check which suits are space-compatible. Woundwort thrives when the enemy backline is slow or support-heavy, and struggles against general-stacked teams that can body-block dives.
Rotate Off-Spawn With a Plan
Do not beeline straight down the middle. Take a flank route that lets you approach from a blind angle, ideally with terrain or map structures covering your approach vector.
Open With Sub-Weapon Harassment
Use your ranged tools to force a dodge roll or burn enemy thrust before committing. A support that has already rolled once is a free melee target.
Commit the Melee Chain
Land your stun, follow with the melee combo, and use swap timing to maximize damage within one stagger window. Kill or heavily damage, then disengage immediately.
Disengage and Reset
Boost back toward your team, repair if a base is nearby, and reset your gauge. Repeating safe dives wins more matches than one heroic deep push.
The most frequent Woundwort error is diving the backline while your own supports are being attacked at home. If your backline is collapsing, peel first — a dead team loses the base race even if you trade 1-for-1.
Team Synergy and Cost Bracket Fit
The Woundwort performs best in brackets where generals can hold front-line attention while the raid creates chaos. Reference the broader cost bracket breakdown on the official game info page to see where its playstyle slots into the current rotation.
| Team Composition | Fit Rating | Reasoning |
|---|---|---|
| 2 Generals / 2 Raids / 2 Supports | ★★★★☆ | Front line holds while Woundwort flanks freely |
| Raid-Heavy Comp | ★★★☆☆ | High pressure but weak base defense and repair coverage |
| Support-Heavy Comp | ★★☆☆☆ | Lacks front-line body blockers; dives become 1v6 suicide |
Teamplay priorities:
- Communicate dive timing so your supports can punish rotating enemies
- Let generals absorb the first engagement before you commit
- Cap relay beacons between dives to expand respawn options
- Respect the base race — one successful dive rarely beats multiple lost objectives
Woundwort Mastery Checklist:
- Confirm the suit is Space Compatible before queuing space maps
- Slot thruster and melee parts before expensive rare modules
- Practice the sub-weapon into melee chain in lower-stakes matches
- Learn two flank routes on each map you play frequently
- Review patch notes after every balance update for tuning changes
FAQ
Q: Is the Woundwort a raid, general, or support in Gundam Battle Operation 2?
The Woundwort is a raid-type mobile suit, built for hunting supports and punishing isolated generals with fast approach tools and strong melee pressure. It follows the standard triangle: raids beat supports, supports beat raids, and generals beat raids.
Q: How do I get the Woundwort in GBO2?
TR-series suits like the Woundwort are typically available through limited-time Supply Drop banners, and sometimes appear on the Recycle Ticket exchange list when featured. Check the official GBO2 news page for the current banner and shop rotation before spending tokens.
Q: What custom parts should I use on the Woundwort?
Prioritize thruster or boost parts first, then melee damage modules. The suit's low durability means adding HP or resistance parts is also valuable if you find yourself dying during dives. Fill your slot limits with cheap DP Shop parts before farming rare modules.
Q: Is the Woundwort beginner-friendly?
It is a mid-difficulty raid. Its speed and damage are satisfying, but its thin survival margin punishes overextension. Newer raid pilots may find cheaper, tankier raids easier while learning engagement timing before transitioning to the Woundwort.